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Hi,
I am currently doing a scene where an atomic bomb is exploding on a
futuristic battlefield.
I have made a dust wave using a torus and media but the result isn't
very good.
What media feature can I use to make realistic dust (it must be a
colored dust).
Is it possible to make a gradient from the center of the torus donut (is
that the expression ?)
to its surface ?
Thanks.
David.
This is the what I am currently using:
#local Dust_Media_1 =
media {
absorption 0.3
intervals 20
density {
gradient y
turbulence 0.2
color_map {
[0 color rgb<0.7,0.7,0.9>]
[0.6 color rgb<0.5,0.6,0.8>]
[0.98 color rgb<0,0,0>]
[1 color rgb<0,0,0>]
}
}
}
#local Dust_Media_2 =
media {
emission 0.08
intervals 20
density {
gradient y
turbulence 0.2
color_map {
[0 color rgb<0.456863,0.319608,0.037255>]
[0.9 color rgb<0.556863,0.419608,0.137255>]
[0.95 color rgb<0,0,0>]
[1 color rgb<0,0,0>]
}
}
}
torus {
(40 * CLOCK_DUST) + 1
1.8
pigment {rgbt <1,1,1,1>}
interior {
media {
Dust_Media_1
scale <2,2,2>
}
media {
Dust_Media_2
scale <2,2,2>
}
}
scale <2, 2, 2>
translate <0,(20*(1/256)*100)-(4*ALTITUDE_DUST),0>
hollow
}
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